Turbo Kids is free, and the free to play elements dont really feel all that onerous. They feel designed to where maybe long-time players who have played the game a lot and are finding it difficult to advance will feel compelled to spend money rather than grinding on objectives. Thats the way it should work: compel the players who spend a lot of time to spend the money, not to try and punish players for playing for free from the beginning. There are at least plenty of opportunities to grind for in-game currency, which makes the experience extremely easy to manage
Turbo Kids
Yorum Gönder